9 May, 2017 - Dagger Hey Steam Friends! Things are still moving along at a blistering pace here at RAT HQ! Lots of back end work going on right now, so most of it is way over my head, but here's a quick rundown of some of the work that's taking place right now! We've had another big week of infrastructure updates at our CoLo facility with our System Admin team. We just had a new internet connection dropped into our cages that will increase our incoming and outgoing bandwidth. This is another huge step in increasing our hardware capabilities and expanding our concurrent user capacity as we lead up to a release on Steam. There's still a lot of work to be done to get everything in tip top shape, but we're making great progress!
Our Dev team has been hard at work getting everything in place for all the back end integration to be ready to launch on Steam. There is a lot to do to integrate all the pieces into our existing game, but they're tackling the project head on, and progress is being made. Our Production team has also been working hard on a number of projects, including art and animation work, continuing work on the ongoing ballistics audit, and most exciting (for me at least) they are working on getting all the data sets and in game information put together for the new vehicles. We're getting closer to seeing those new models in game, and we can't wait to have they players get a hold of them! That's about it for now.
Lots to do, so I better get back to work! If you're hungry for more information, there's always more news and information to dig into on our website, including our development roadmap so you can see what we're working towards!
For those who don't know, World War II Online (WWIIOL) is the first of the persistent electronic battlefield simulations to make it to release. You and thousands of other players log on and become. Integrated graphics hardware is not supported for Mac Survival Guide Welcome to WWII Online, we guarantee you will not find another WWII gaming experience quite like this one, but you need to know early on that it's a complex game and will require some initial learning to understand. Watch video P.W. Singer is Strategist at New America and August Cole is a Nonresident Fellow at the Atlantic Council. They are the co-authors of Ghost Fleet: A Novel of the Next World War. WWII Online is a vehicle simulation allowing players to participate in air, land and sea combat using a single front end which will be available for download. In addition to taking control of vehicles, the design will allow players to access a first-person shooter model putting them in the role of infantry. Onenote for mac.
Our community is why we're still around after all these years. Just by being here, you're a part of it! Join the discussion here, on the website, our forums, and social media! We love hearing from you! Make history come to life or change it completely as WWII Online demonstrates the scale of combined arms warfare in a breathtaking gaming experience.
Choose to pilot fighters and bombers, command tanks, run supply or mission creation trucks, captain and crew naval vessels, or fight on the field and in the towns as an infantryman or paratrooper capturing enemy territory. Discover what you can achieve in the greatest conflict of war ever in our virtual battlefield. Success will be sweet but failure may crush you. Have you got what it takes? HAVE YOU ENLISTED YET?
FOLLOW THESE STEPS SOLDIER! [www.wwiionline.com] • FAVORITE us to stay in the loop with updates, and increase awareness to your friends. • [www.wwiionline.com] • [www.Facebook.com] MASSIVELY MULTIPLAYER ONLINE (MMO) All combat is alongside live players in the same game world where every vehicle or weapon is controlled by a real person. The game world is a single zone-less map set at half scale of the European Theater between 1940-1942. From this map, the game provides winnable campaigns that are completely player-controlled and non-scripted. Some campaigns have lasted for more than two months before a victor was decided.